物体类型¶
参考
- 模式
物体模式
- 菜单
- 快捷键
Shift-A
New objects can be created with the Add menu in the 3D Viewport's header.
- Mesh
Objects composed of vertices, edges and polygonal faces and can be edited extensively with Blender's mesh editing tools. See Mesh Primitives.
- Curve
Mathematically defined objects which can be manipulated with control handles or control points (instead of vertices), to edit their length and curvature. See Curves Primitives.
- Surface
Mathematically defined patches that are manipulated with control points. These are useful for simple rounded forms and organic landscapes. See Surfaces Primitives.
- Metaball
Objects formed by a mathematical function (with no vertices or control points) defining the 3D volume in which the object exists. Meta objects have a liquid-like quality where when two or more metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See Meta Primitives.
- Text
Create a two-dimensional representation of a text.
- Volume
Container for OpenVDB files that can be load files from other software or Blender's Fluid Simulator.
- Grease Pencil
Objects created by painting strokes.
- Armature
Used for rigging 3D models to make them poseable and animatable.
- Lattice
Non-renderable wireframes commonly used for the deformation of other objects with help of the Lattice Modifier.
- Empty
Null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects.
- Image
Empty objects that display images in the 3D Viewport. These images can be used to aid artists in modeling or animating.
- Light
Empty objects that emit light and are used for lighting the scene in renders.
- Light Probe
Used by the Eevee render engine to record lighting information for indirect lighting.
- Camera
This is the virtual camera that is used to determine what appears in the render.
- Speaker
Empty objects that bring a source of sound to the scene.
- Force Field
Empty objects that give simulations external forces, creating movement, and are represented in the 3D Viewport as small control objects.
- Collection Instance
Lets you select from a list of existing collections. Once selected, an empty object will be created, with an instance of the selected collection (collection instancing active).
通用选项¶
您可以在创建物体后在 调整上一步操作 面板(快捷键F9)中更改物体的选项:
- 类型
You can change the type of some objects after their creation with a selector.
- 半径/尺寸
设置起始尺寸。
- 对齐
旋转新对象,使其以下列方式之一对齐:
- 世界
对齐物体到世界空间轴向,换言之,物体的前面会朝向负Y轴(默认)。
- 视图
对齐物体到视图空间轴向,换言之,物体的前面会朝向视图的方向。
- 3D游标
对齐物体以匹配 3D 游标 的旋转方向。
- 位置
物体默认放置在3D游标的位置。这些值可让你将物体放置在其他位置。
- 旋转
这个值让你旋转物体,以便重写默认的旋转。