UV雕刻¶
参考
- 模式
Edit Mode
- Tool
,
- Tool
,
- Tool
- 面板
The sculpting tools allow you to grab, pinch and smooth UVs, just like for meshes in Sculpt Mode. It can be activated with selecting either the Grab, Relax, or Pinch tool in the Toolbar.
Brushes¶
- Brushes
The 数据块菜单 to select a preset brush type or a custom brush.
- Grab
抓起笔刷用于拖动UV。
- Relax
放缓姿态笔刷用于使UV分布更加均匀。该算法基于空间,而非最小化拉伸,所以大多数时候需要使用最小化拉伸以获得理想效果。不过,在缝合孤岛后或者展开结果乱七八糟后平滑UV分布,使用该笔刷再好不过。
- 松弛模式
有两种松弛方法:
拉普拉斯, HC
- Pinch
The Pinch brush moves UVs toward the brush's center. The pinch brush can be inverted by pressing Ctrl-LMB.
Brush Settings¶
- Radius
This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number then enter while using F allows you to enter the size numerically.
- Size Pressure
Brush size can be affected by enabling the pressure sensitivity icon, if you are using a Graphics Tablet.
- Use Unified Radius
Use the same brush Radius across all brushes.
- Strength
Controls how much each application of the brush affects the UVs. You can change the brush strength interactively by pressing Shift-F in the 3D Viewport and then moving the brush and then LMB. You can enter the size numerically also while in Shift-F sizing.
- Use Unified Strength
Use the same brush Strength across all brushes.
Note
All brushes use the Airbrush Stroke Method; they continue to act as long as you keep LMB pressed.
Falloff¶
The Falloff allows you to control the Strength falloff of the brush. See Painting Falloff for more information.
Options¶
参考
- 模式
Edit Mode
- 面板
When UV sculpting is activated, the Sidebar shows the brush tool selection and options.
- 锁定边界
锁定UV孤岛边界,免受笔刷影响,用于保持UV孤岛形状。
- 雕刻所有孤岛
雕刻开始时,编辑所有孤岛,而非仅影响离笔刷中心最近的孤岛。
- Display Cursor
显示/隐藏雕刻游标。