Bone Roll¶
In Edit Mode, you can control the bone roll (i.e. the rotation around the Y axis of the bone).
However, after editing the armature, or when using Euler Rotation, you may want to set the bone roll.
Recalculate¶
Reference
- Mode
- Edit Mode 
- Menu
- Hotkey
- Ctrl-N 
- Axis Orientation
- Local Tangent
- Align roll relative to the axis defined by the bone and its parent. - X, Z 
- Global Axis
- Align roll to global X, Y, Z axis. - X, Y, Z 
- Active Bone
- Follow the rotation of the active bone. 
- View Axis
- Set the roll to align with the viewport. 
- Cursor
- Set the roll towards the 3D cursor. 
 
- Flip Axis
- Reverse the axis direction. 
- Shortest Rotation
- Avoids rolling the bone over 90 degrees from its current value. 
Set¶
Reference
- Mode
- Edit Mode 
- Menu
- Hotkey
- Ctrl-R 
This is a transform mode where you can edit the roll of all selected bones.