姿态

参考

模式

雕刻模式

工具

工具栏 ‣ 姿态

This brush is used to pose a model simulating armature-like deformations. Several different deformation modes can be used to perform IK deformations or altering and moving the proportions of the mesh. The falloff of the deformation across multiple segments is controlled by the brush falloff curve.

Deformation

Deformation type that is used by the brush.

Rotate/Twist

Rotates segments around a pivot point that is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation.

Scale/Translate

Alters the proportions of the mesh, using the origin of the segment as a pivot. While holding Ctrl the brush moves the entire segment.

Squash/Stretch

Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect. The pivot point for this mode is calculated by using the local space aligned to the segment.

旋转原点

设置笔刷段的旋转原点的方法。

拓扑

使用网格的拓扑和形状作为参考自动设置旋转原点。

面组

Creates a pose segment per Face Set, starting from the active face set.

面组FK

Simulates an Forward Kinematics deformation using the Face Set under the cursor as control.

姿势原点偏移

相对于笔刷半径偏移姿态原点。这对于使用许多复杂形状(比如如手指)操作区域非常有用。

平滑迭代

控制形变衰减的平滑度。

姿态IK段数

控制将创建多少个 IK骨架 用于姿势。

保留锚点

保持IK链中最后一段的位置固定。

Connected Only

Causes the brush to only affect topologically connected elements. Disabling this can have an impact on performance; when disabled, keeping the Max Element Distance as low as possible will help counteract the performance impact.

Max Element Distance

Maximum distance to search for disconnected loose parts in the mesh.