物体类型¶
参考
- 模式
- 物体模式 
- 菜单
- 快捷键
- Shift-A 
New objects can be created with the Add menu in the 3D Viewport's header.
- Mesh
- Objects composed of vertices, edges and polygonal faces and can be edited extensively with Blender's mesh editing tools. See Mesh Primitives. 
- Curve
- Mathematically defined objects which can be manipulated with control handles or control points (instead of vertices), to edit their length and curvature. See Curves Primitives. 
- Surface
- Mathematically defined patches that are manipulated with control points. These are useful for simple rounded forms and organic landscapes. See Surfaces Primitives. 
- Metaball
- Objects formed by a mathematical function (with no vertices or control points) defining the 3D volume in which the object exists. Meta objects have a liquid-like quality where when two or more metaballs are brought together, they merge by smoothly rounding out the connection, appearing as one unified object. See Meta Primitives. 
- Text
- Create a two-dimensional representation of a string of characters. 
- Volume
- Container for OpenVDB files that can be load files from other software or Blender's Fluid Simulator. 
- Grease Pencil
- Objects created by painting strokes. 
- Armature
- Used for rigging 3D models to make them poseable and animatable. 
- Lattice
- Non-renderable wireframes commonly used for the deformation of other objects with help of the Lattice Modifier. 
- Empty
- Null objects that are simple visual transform nodes that do not render. They are useful for controlling the position or movement of other objects. 
- Image
- Empty objects that display images in the 3D Viewport. These images can be used to aid artists in modeling or animating. 
- Light
- Empty objects that emit light and are used for lighting the scene in renders. 
- Light Probe
- Used by the Eevee render engine to record lighting information for indirect lighting. 
- Camera
- This is the virtual camera that is used to determine what appears in the render. 
- Speaker
- Empty objects that bring a source of sound to the scene. 
- Force Field
- Empty objects that give simulations external forces, creating movement, and are represented in the 3D Viewport as small control objects. 
- Collection Instance
- Lets you select from a list of existing collections. Once selected, an empty object will be created, with an instance of the selected collection (collection instancing active). 
通用选项¶
您可以在创建物体后在 调整上一步操作 面板(快捷键F9)中更改物体的选项:
- 类型
- You can change the type of some objects after their creation with a selector. 
- 半径/尺寸
- 设置起始尺寸。 
- 对齐
- 旋转新对象,使其以下列方式之一对齐: - 世界
- 对齐物体到世界空间轴向,换言之,物体的前面会朝向负Y轴(默认)。 
- 视图
- 对齐物体到视图空间轴向,换言之,物体的前面会朝向视图的方向。 
- 3D游标
- 对齐物体以匹配 3D 游标 的旋转方向。 
 
- 位置
- 物体默认放置在3D游标的位置。这些值可让你将物体放置在其他位置。 
- 旋转
- 这个值让你旋转物体,以便重写默认的旋转。